A career that started in animation, shifting into language and developmental education, before returning to the field of design and illustration; mine is a comparatively unconventional story. With it comes not only a seasoned enthusiasm for personal design aspirations, but the desire to help bring others' ideas to life with those very same skills.

I've had the opportunity to work for the likes of Neill Blomkamp and Oats Studio, Marvel, Screwfly Studios, Double Damage Games and a number of tabletop RPG projects such as Salvage Union, ECOPUNK, Spectres of Brocken and more. I’m currently expanding my experience producing an upcoming alternate-history wargame for Compass Games.

Proficiencies include technical and hard-surface mechanical design, character and costume design as well as layouts for both physical game components and books.

​I'm an Australian expat living in southern Japan, married with three children and two dogs.