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    <loc>https://www.acidconcepts.com/bio</loc>
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    <loc>https://www.acidconcepts.com/gallery</loc>
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    <lastmod>2025-12-23</lastmod>
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    <loc>https://www.acidconcepts.com/gallery/tabletop-rpgs</loc>
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    <lastmod>2025-12-22</lastmod>
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      <image:title>Gallery - Tabletop RPGs</image:title>
      <image:caption>Hatchlings Games' homage to cult animation classic Ulysses 31, inspired by myths of ancient times and set in a science-fantasy universe. The Argo project features a number of unique and multicultural characters and designs, all featuring the comic-book stylings found on the two covers.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/691e9b06deb73751afa248f7/f118748f-0966-466d-89b6-528e8917b997/Khvor+Covers.png</image:loc>
      <image:title>Gallery - Tabletop RPGs</image:title>
      <image:caption>Angels of Khvor is an upcoming military science-fiction wargame, set on a distant but crucially-positioned planet. With an aesthetic like a lost animated series, this military chit and hexer will be nothing like you've played before. These covers showcase the visual style of the Khvor project, which includes a host of cards, counters and key art.</image:caption>
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      <image:title>Gallery - Tabletop RPGs</image:title>
      <image:caption>Heavy Vertical License, my entry into the Mini Mecha Jam on itch.io. I aimed to create a truly diagetic game space by designing a simulator through basic 3D and over-painting, as well as creating pixel interfaces.</image:caption>
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      <image:title>Gallery - Tabletop RPGs</image:title>
      <image:caption>Cover illustrations for Leyline Press' award-winning post-apocalyptic mecha TTRPG, Salvage Union. Alongside other artists like Hamish Frater and Francesco Silva, I worked on most of the mechanical designs and machinery.</image:caption>
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  <url>
    <loc>https://www.acidconcepts.com/gallery/tabletop-rpgs-zftfb</loc>
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    <lastmod>2025-12-22</lastmod>
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      <image:title>Gallery - Concept Art</image:title>
      <image:caption>Concept designs for Asa Donald/Backwards Tabletop's Rust Never Sleeps, an anarchist mecha TTRPG. The idea was for a utilitarian vehicle that could be easily 'punked up' to fight the system.</image:caption>
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      <image:title>Gallery - Concept Art</image:title>
      <image:caption>Designs for an ongoing personal solarpunk project, set in a near-future Lutruwita that features a premium on sustainable technology.</image:caption>
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      <image:title>Gallery - Concept Art</image:title>
      <image:caption>Two of three game asset model designs for a top-down shooter video game, where the job required simple parts and construction.</image:caption>
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      <image:title>Gallery - Concept Art</image:title>
      <image:caption>Some visual development for the Argo-0 TTRPG project, featuring a space pirate and vehicle design.</image:caption>
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      <image:title>Gallery - Concept Art</image:title>
      <image:caption>A cover development for the TTRPG God Obliterating Vajra, featuring an androgynous demigod looming over an archipelago of fantastical South East Asian milieu of spiritual beings and celestial warriors.</image:caption>
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      <image:title>Gallery - Concept Art</image:title>
      <image:caption>Some of the development sketches for Argo-0, figuring out the idea of the game's weapon and player armour systems.</image:caption>
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    <loc>https://www.acidconcepts.com/gallery/tabletop-rpgs-zftfb-es23c</loc>
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    <priority>0.5</priority>
    <lastmod>2025-12-22</lastmod>
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      <image:title>Gallery - Layouts</image:title>
      <image:caption>A short brochure project based on the works of Screwfly Studios, telling their history and game development history. The project asked for a wrap-around cover and some sort of hand-drawn element.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691e9b06deb73751afa248f7/24b14905-1116-48e1-a957-1fe64f8a1415/Bank+of+Us.png</image:loc>
      <image:title>Gallery - Layouts</image:title>
      <image:caption>The Bank of Us Annual Report was one of my final graphic design diploma projects, which asked for all the skills gained hitherto. The project required the use of style guides, while allowing for unique takes on areas like graphs and charts.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691e9b06deb73751afa248f7/0c7e86ed-dcf6-4ff8-b93c-fb37da07cf43/EnviousTongue.png</image:loc>
      <image:title>Gallery - Layouts</image:title>
      <image:caption>This was a small research project based around writing a treatise, then designing a book to present it within. The concept revolved around how the human hand and its neurological linkages and operation effect aesthetic.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691e9b06deb73751afa248f7/57df5527-7841-40e1-8bb6-c3471fa09a94/Chits.png</image:loc>
      <image:title>Gallery - Layouts</image:title>
      <image:caption>Some counter designs for an upcoming superscience/alternate history wargame for Compass Games. The design focus on components that small is one of legibility and differentiation at a glance.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691e9b06deb73751afa248f7/1c32c07d-1eca-428d-8c8a-bb912ee36828/Hexes.png</image:loc>
      <image:title>Gallery - Layouts</image:title>
      <image:caption>A group of painted terrain hexes for a wargame currently in production. The idea is for a rich, painterly and slightly impressionistic hex-map experience.</image:caption>
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      <image:title>Gallery - Layouts</image:title>
      <image:caption>A selection of promo prints for an upcoming wargame. They feature painted units, identification and scale silhouettes, along with lore and statistics.</image:caption>
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  <url>
    <loc>https://www.acidconcepts.com/gallery/tabletop-rpgs-zftfb-es23c-wmgyk</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-12-23</lastmod>
    <image:image>
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    <image:image>
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      <image:title>Gallery - Assorted</image:title>
      <image:caption>Two cheeky personal Battletech commissions.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691e9b06deb73751afa248f7/b61c8fe4-cf7d-49f0-ae8a-4363b469a124/Bow.png</image:loc>
      <image:title>Gallery - Assorted</image:title>
      <image:caption>Some card art excerpts from the Hatchlings Games' journaling title 'Bow', where players roamed the seas in search of fame and fortune.</image:caption>
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    <image:image>
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      <image:title>Gallery - Assorted</image:title>
      <image:caption>A personal piece of fan art, imagining io Interactive's Kane &amp; Lynch in an animated mini series or comic.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/691e9b06deb73751afa248f7/3172954a-af74-41d9-bba1-615391ab8980/Brocken.png</image:loc>
      <image:title>Gallery - Assorted</image:title>
      <image:caption>A small collection of artwork completed for Aaron Lim's mecha TTRPG 'Spectres of Brocken'.</image:caption>
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    <image:image>
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      <image:title>Gallery - Assorted</image:title>
      <image:caption>Assorted renderings of a personal hardsuit design, from an ongoing solarpunk sci-fi project.</image:caption>
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    <image:image>
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      <image:title>Gallery - Assorted</image:title>
      <image:caption>A collection of pixel-style character headshots for a game project in the style of Terminal Velocity/Fury3.</image:caption>
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